Can a rifle by config be made to equip in the launcher slot? I can't find anything about the weapons preferred slot in these, or could it be in Change Weapon slot. Welcome to ArmA 3. You don't like pants? - Overview of Inventory Slots - More in depth. its not one slot. you have 3 slots not counting the one for mag. you have attachment (laser/flashlight), silencer, and scope. there are no.
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|VOLLBILD COWBOY BOOK OF RA||This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. TheSaintHD View Profile View Posts. There is the "addMagazine array" which lets you add non-full mags but this doesn't work with "addItemToBackpack", "addItemToUniform" and "addItemToVest". It's a slot for a round for underbarrel grenade launcher. Start a New Discussion.|
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|NOW BET||I'm sure if BI don't do it a modder will if they haven't already and for now you can always carry a flashlight in your gear and swap it out when you need to. There is the "addMagazine array" which lets you add non-full mags but this doesn't work with "addItemToBackpack", "addItemToUniform" and "addItemToVest". TrickyArmyMan View Profile View Posts. My opinion on the topic here revolves around making any one player an 'universal' asset - I believe that a sniper should be a sniper, and a CQB specialist should be. If you want to be ninja turtles spiele de sniper - be a sniper.|